Showing posts with label Playtest. Show all posts
Showing posts with label Playtest. Show all posts
Thursday, March 7, 2013
Post script battle from playtest at Potsdam II
Jim, one of our campaign players, had run the second encounter at Potsdam during the playtest phase.
His Blog post about that battle can be found here:
Thursday, February 21, 2013
Playtest Ended, French Tactical Victory
With the victory of French ADC Baron Corbineau over the Russian ADC Pozzo di Borgo in the second battle of the upper Spree the play test phase of our game plan has come to an end.
You can read all about the details at MurdocK's MarauderS.
The victory for the French over two days of battle has resulted in a third crossing of the Spree River, meaning that a larger force of French could easily mount an assault on the city of Berlin.
With the play test now done, we have been working ferociously towards having the details mapped out for the main campaign. Players now have their commands and are laying out the forces accordingly.
As we have a 'team' of French players it is my pleasure to state that we will be having a simultaneous movement system in the main campaign and a referee to provide the thrills, chills and spills of 'fog of war' issues in the game.
Watch the extra pages here at Campaign of Nations for the juicy details of game mechanics and in the coming weeks we shall be able to share some of what has been going on behind the scenes. I say 'some' as we will need to keep certain details confidential so as not to spoil the game action.
You can read all about the details at MurdocK's MarauderS.
The victory for the French over two days of battle has resulted in a third crossing of the Spree River, meaning that a larger force of French could easily mount an assault on the city of Berlin.
With the play test now done, we have been working ferociously towards having the details mapped out for the main campaign. Players now have their commands and are laying out the forces accordingly.
As we have a 'team' of French players it is my pleasure to state that we will be having a simultaneous movement system in the main campaign and a referee to provide the thrills, chills and spills of 'fog of war' issues in the game.
Watch the extra pages here at Campaign of Nations for the juicy details of game mechanics and in the coming weeks we shall be able to share some of what has been going on behind the scenes. I say 'some' as we will need to keep certain details confidential so as not to spoil the game action.
Sunday, February 10, 2013
Final battle of playtest ... Pozzo di Borgo vs. Oudinot
In a second clash along the Upper Spree river, this time the Russians and Swedes are outnumbered.
Oudinot leading XII Corps from the south and Baron Corbineau leading XIV Corps and III Cavalry Corps from the North against three Russian Corps and the whole of the Swedish Heavy Cavalry ... battle awaits!
![]() |
Strategic situation from Cyberboard map |
Sunday, February 3, 2013
Technical Support - dividing units
During the course of the play test it has come to light to have a few more Cyberboard helper items.
While I cannot claim to know all about Cyberboard, here is one method I have been using for managing the units:
Here I have selected the Cavalry Corps of Pahlen III.
With the unit selected, simply double left-click to get the text box to show.
I copy the primary headline text and the text for the unit to be 'split out', in this case the 1st Line Division of Millesinov.
Now go back to the pieces selection, in this case Army of Bohemia and select the unit piece to be added to the board, in this case a Russian Cavalry Division.
Now double left-click on the new unit and paste the data 'control v' into the text box for the new unit.
Also worth while to correct the formation data, [1] on the new division and [2] in the Corps parent formation and to correct the Troop Strength numbers subtracting 2688 from the Corps strength of 7008. This makes tracking the relative combat strength of the units easier for both the player and game controller. Note that the sub-unit Division does not have the Troops Strength of the whole corps formation, for now it is only the one Division.
Then completing the change by updating the parent Corps formation data.
Finally re-stacking the whole new group, simply highlight the whole formation by left click-hold and drag out a rectangle around the troops to be included in the stack.
Then click on the auto stack button or you ma use 'control a' or use the drop down menu under Actions
I also like to see the senior officers, so I commonly will 'send to the back' of the stack some split out or other blocking units so that the wing commander or ADC is visible on the top of the stack. You can either send the top unit (the new counter) to the back or grab the ADC/Officer and move him to the top.
I hope that you find this little tutorial on unit splitting helpful.
While I cannot claim to know all about Cyberboard, here is one method I have been using for managing the units:
Here I have selected the Cavalry Corps of Pahlen III.
![]() |
here the cursor is over the unit showing the data |
![]() |
now the corps text box is ready to edit |
![]() |
The section to be 'cut out' is highlighted the 'control x' will cut it and hold it ready to be pasted |
![]() |
left click and hold while dragging the new unit onto the mapboard |
![]() |
after entering the cut data, I go back and copy the formation - then with the header 'detachment' to identify that the unit is not the sole or parent formation |
Then completing the change by updating the parent Corps formation data.
![]() |
updating the parent Corps formation data |
![]() |
selecting the troops for stacking |
![]() |
once they are all 'stacked' together you will be able to shift around the entire stack |
I hope that you find this little tutorial on unit splitting helpful.
Saturday, February 2, 2013
French Strategic Flank action
The Play test continues - now I want to see if the Allies will take direct action to stop the French flank action moving in on Berlin or not ...
If the Allies permit French into Berlin, that could be the end of the battle ... unless they are able to blast a hole in the French line and capture Oudinot!
![]() |
After 4 moves the Allied forces are out of Berlin with French across the Spree in 2 places |
Monday, January 21, 2013
Playtest moving to final stage
![]() |
Russians cross the Spree in battle with Polish forces |
Plans are to get into discussion about the issues that have come to light in the play test now in the first week of February.
The aim being to have the troops laid out and getting into motion with the full campaign before the start of March 2013, in order to have time to get the action moving and possibly have a resolution within the year.
Friday, January 4, 2013
Allied move in Playtest
![]() |
Crown Prince Charles John |
![]() |
Second day of playtest map, in the west the troops are spent from the battle at Potsdam |
Thursday, December 6, 2012
Playtest in motion
![]() |
Marshal Oudinot |
Now the French are to move.
At last we shall see if all the preparation tools will work.
![]() |
The starting positions for the playtest |
Tuesday, November 27, 2012
Playtest to begin
The commands are set up for the playtest in December.
The map is limited as are the simple objectives for the teams.
For the French, penetrate the line of the Spree River in three places *and hold open those crossings uncontested for three days* or get a Division to survive combat in Berlin.
For the Allies, drive the French back from Brandenberg and penetrate the upper Elbe River between Wittenberg and Luckau.
We will see what battles come about with this setup.
*amended on 8 Dec 12
![]() |
The more limited map of the playtest area |
The map is limited as are the simple objectives for the teams.
For the French, penetrate the line of the Spree River in three places *and hold open those crossings uncontested for three days* or get a Division to survive combat in Berlin.
For the Allies, drive the French back from Brandenberg and penetrate the upper Elbe River between Wittenberg and Luckau.
We will see what battles come about with this setup.
*amended on 8 Dec 12
Subscribe to:
Posts (Atom)