Tuesday, February 18, 2014

New Major Battles on the horizon and a critical skirmish series

Cavalry Skirmish
With the 1 September 1813 turn now in progress there are two major battles, one minor one and another cavalry skirmish series to take to the tabletop in the next 10 days.

This time the cavalry are from Prussia and Russia, mixes of Landwher, Cossacks and Hussars.

Tabletop game players from the UK, Spain and USA will take on the action.

The minor battle will be handled by our Australian contingent and the Canadian crew at MurdocK's MarauderS will take on at least one of the major battles.

Watch for results in the next week!

Large Battle near Luckau = French withdraw.

Large Battle in Marienberg = Narrow Allied victory, French retreat.

Cossacks engage in south-west = French drive off Cossacks.

Skirmish Series:
Game 1: Allied Victory, with Russians doing the heavy lifting. Allies 1 : French 0
Game 2: Allied Vctory, with Brandenburg Uhlans leading the way.  Allies 2 : French 0
Game 3: French Victory, convincing.  Allies 2 : French 1
Game 4: French Victory, very close.  Allies 2 : French 2
Game 5: French Victory minor tactical victory - including a turncoat squadron! Allies 2 : French 3
Game 6: French Victory, decisive!  French WIN SKIRMISH SERIES 4 games to 2 for Allies.

Saturday, February 1, 2014

More of the 'second' cavalry skirmish series

Over the December period a skirmish series of games was called for to determine whom would have the 'upper hand' in penetrating the cavalry screens - and thus gain vital campaign information ...

This After Action Report from The Avon Napoleonic Fellowship, tells the tale of one of these recent skirmishes.

Orders have come in following these skirmishes ... armies are on the move!

Wednesday, January 8, 2014

Skirmish Series Hussar vs. Chasseur

The current move happened to fall over the busy holiday season, with only the data collection of the probing cavalry to happen ... this called for another skirmish series.

The first set was between Russian and French Hussars.  The French won handily.

The second series were run by players on opposite sides of the globe, one in Australia and the other in the United Kingdom.

The first game report came back; the result: a Russian victory.
The second game report came back; 
The scenario I ran involved 60 men a side, literally running into each other in a small valley.

It was a straight forward cavalry melee with both sides needing to chase the opposition away without getting too badly mauled.

Experimenting with an adaption of SCRUD I rolled the dice for each opposing squad of 10 troopers.

Troopers suffered wounds depending on the difference between the two sides' dice. An accumulation of minor wounds or a severe wound would render that trooper unable to continue.

There was always a chance that a kill could happen.

Arguably each roll of the dice took up 2 minutes of combat. 

With that premise the whole action took just short of 90 minutes.

The Russians eventually retreated having suffered 11 dead, including their officer, as well as 18 walking wounded (5 severe / critical). 

The French had 3 dead and 16 wounded (non severe / critical).

A particular sequence of results would require that side to take a test and to retreat / fall back if the test was failed.

The Russians failed that test and turned tail and ran: fortunately for the French did not pursue.

This left the contest at a tie, 1 game each.  I was able to get the UK player to run one more game.

The result came back;
"The landscape was slightly undulating, bordered by a small stream and marshy ground to the north.

The opposing troops approached each other cautiously, jockeying for an advantage fighting breaking out all across the front lines.

However casualties on both sides were few and far between as neither side could exploit any advantage over the other.

After 2 hours of engagement both commanders ordered their troops to pull back and re-group.

Nightfall approached with neither side trying to attack again.

Both sides pulled back to their own lines, under cover of darkness, and reported the engagement to their respective commanding officers."
 I had hoped for a clear victory, best 2 of three situation ... so I would have to 're-roll' one last throw to see what little information could be gleaned or protected.

The French win the narrowest of results in the skirmish series.

 Now the Allies are denied information for the next day's move ...

Monday, December 2, 2013

Results from battle north of Spree River

Newly Promoted Marshal Prince Poniatowski
No details yet, this link: CLICK will take you to an album of one of the players from the game.

Freshly promoted Marshal, Prince Poniatowski took to the field of battle in Brandenberg ...

After Action Report f the Battle of Kremmen available at MurdockS MarauderS

Saturday, November 30, 2013

Allied Supreme Imperial Command

Allied Supreme Imperial Command
For one brief period in late August 1813, there existed an opportunity for both the field commanders and the Allied Monarchs to meet.

A critical step of strategy was decided upon, one that would dictate the Allied armies movements for the next few weeks of the campaign.

It was great to be able to setup this strategic communication with five players on three continents with time zones ranging from UK, to Eastern North America and Pacific Time all the way out to Western Australia.

The story line will continue to be shared here, when able.

Count on a full after campaign, detailed account of the various actions ... this campaign is certainly one for my record book!

Friday, November 15, 2013

Marienberg II AAR

General Barclay de Tolly
General Barclay de Tolly has been active in the Bohemian mountains near Marienberg.

This After Action Report goes into detail about the engagement.

Now the allied forces appear to have stalled in the region south of Dresden.

Sunday, October 27, 2013

Battle of Kamenz AAR

Blucher at Kamenz
Find the After Action Report for the Battle of Kamenz on MurdockS MarauderS blog.

The battle was a draw for losses, however the French are having to continue a retreat to the south and west, now definitively driven out of Silesia and away from the Bobr.

Blucher is certainly living up to his historical narrative in driving away Oudinot.  Will the 'master' Bonaparte show up soon in the sector, as was historically the challenge?