Tuesday, April 8, 2014

TWIN BATTLE OF LUCKAU

The twin battles of Luckau have been completed and the After Action Report is available HERE with MurdocK's MarauderS

Players will be having updated maps in the next day to continue the campaign action here with 3 Sept 1813 (fictional) in the Campaign of Nations.

Saturday, March 22, 2014

Luckau engagements active

Marshal Oudinot is facing attack on three fronts in the Luckau region.

Campaign action for 2 Sept 1813 (fictional) is in progress, expect news over the next week on the tabletop results.

Saturday, March 1, 2014

Marienberg III

IV Coprs Commander General Bertrand
A third major engagement has come about in the Bohemian mountain pass of Merienberg.

Read the After Action Report here on Murdock'S MarauderS

Tuesday, February 18, 2014

New Major Battles on the horizon and a critical skirmish series

Cavalry Skirmish
With the 1 September 1813 turn now in progress there are two major battles, one minor one and another cavalry skirmish series to take to the tabletop in the next 10 days.

This time the cavalry are from Prussia and Russia, mixes of Landwher, Cossacks and Hussars.

Tabletop game players from the UK, Spain and USA will take on the action.

The minor battle will be handled by our Australian contingent and the Canadian crew at MurdocK's MarauderS will take on at least one of the major battles.

Watch for results in the next week!

Large Battle near Luckau = French withdraw.

Large Battle in Marienberg = Narrow Allied victory, French retreat.

Cossacks engage in south-west = French drive off Cossacks.

Skirmish Series:
Game 1: Allied Victory, with Russians doing the heavy lifting. Allies 1 : French 0
Game 2: Allied Vctory, with Brandenburg Uhlans leading the way.  Allies 2 : French 0
Game 3: French Victory, convincing.  Allies 2 : French 1
Game 4: French Victory, very close.  Allies 2 : French 2
Game 5: French Victory minor tactical victory - including a turncoat squadron! Allies 2 : French 3
Game 6: French Victory, decisive!  French WIN SKIRMISH SERIES 4 games to 2 for Allies.

Saturday, February 1, 2014

More of the 'second' cavalry skirmish series

Over the December period a skirmish series of games was called for to determine whom would have the 'upper hand' in penetrating the cavalry screens - and thus gain vital campaign information ...

This After Action Report from The Avon Napoleonic Fellowship, tells the tale of one of these recent skirmishes.

Orders have come in following these skirmishes ... armies are on the move!

Wednesday, January 8, 2014

Skirmish Series Hussar vs. Chasseur

The current move happened to fall over the busy holiday season, with only the data collection of the probing cavalry to happen ... this called for another skirmish series.

The first set was between Russian and French Hussars.  The French won handily.

The second series were run by players on opposite sides of the globe, one in Australia and the other in the United Kingdom.

The first game report came back; the result: a Russian victory.
The second game report came back; 
The scenario I ran involved 60 men a side, literally running into each other in a small valley.

It was a straight forward cavalry melee with both sides needing to chase the opposition away without getting too badly mauled.

Experimenting with an adaption of SCRUD I rolled the dice for each opposing squad of 10 troopers.

Troopers suffered wounds depending on the difference between the two sides' dice. An accumulation of minor wounds or a severe wound would render that trooper unable to continue.

There was always a chance that a kill could happen.

Arguably each roll of the dice took up 2 minutes of combat. 

With that premise the whole action took just short of 90 minutes.

The Russians eventually retreated having suffered 11 dead, including their officer, as well as 18 walking wounded (5 severe / critical). 

The French had 3 dead and 16 wounded (non severe / critical).

A particular sequence of results would require that side to take a test and to retreat / fall back if the test was failed.

The Russians failed that test and turned tail and ran: fortunately for the French did not pursue.

This left the contest at a tie, 1 game each.  I was able to get the UK player to run one more game.

The result came back;
"The landscape was slightly undulating, bordered by a small stream and marshy ground to the north.

The opposing troops approached each other cautiously, jockeying for an advantage fighting breaking out all across the front lines.

However casualties on both sides were few and far between as neither side could exploit any advantage over the other.

After 2 hours of engagement both commanders ordered their troops to pull back and re-group.

Nightfall approached with neither side trying to attack again.

Both sides pulled back to their own lines, under cover of darkness, and reported the engagement to their respective commanding officers."
 I had hoped for a clear victory, best 2 of three situation ... so I would have to 're-roll' one last throw to see what little information could be gleaned or protected.

The French win the narrowest of results in the skirmish series.

 Now the Allies are denied information for the next day's move ...

Monday, December 2, 2013

Results from battle north of Spree River

Newly Promoted Marshal Prince Poniatowski
No details yet, this link: CLICK will take you to an album of one of the players from the game.

Freshly promoted Marshal, Prince Poniatowski took to the field of battle in Brandenberg ...

After Action Report f the Battle of Kremmen available at MurdockS MarauderS